Sensitivity Converter
Sensitivity Converter
Source Game
Target Game
Enter sensitivity to see result
Engine Comparison
Counter-Strike 2
Source 2
Valorant
Unreal Engine 4
Conversion Formula
New Sens = Old Sens × (Old Yaw ÷ New Yaw)
cm/360 = 360 ÷ (DPI × Sens × Yaw) × 2.54
Popular Conversions
Counter-Strike 2 Sensitivity Conversion
Convert Counter-Strike 2 sensitivity to other FPS games or from other games to Counter-Strike 2. Yaw-based conversion keeps cm/360° consistent for seamless muscle memory transfer.
Engine & Parameters
- Game EngineSource 2
- Yaw Value0.022
- Sensitivity Range0.5 – 4
- Default Sensitivity2
Game Type
Tactical Shooter
Pro recommended cm/360°: 40–60 cm
CS2 uses the Source 2 engine with a default yaw of 0.022, inherited from CS:GO. Pro players typically use sensitivities between 0.7–2.5.
Engine Notes
Source 2 engine sensitivity is based on yaw=0.022, meaning 1 sensitivity = 0.022° rotation per mouse count.
Sens 2 (800 DPI) ≈ 26.0 cm/360°
Counter-Strike 2 Convert to Other Games
Counter-Strike 2 → Valorant
Sens 2 → 0.6286 · yaw 0.022 → 0.07
Counter-Strike 2 → Apex Legends
Sens 2 → 2.0000 · yaw 0.022 → 0.022
Counter-Strike 2 → Overwatch 2
Sens 2 → 6.6667 · yaw 0.022 → 0.0066
Counter-Strike 2 → Rainbow Six Siege
Sens 2 → 7.6923 · yaw 0.022 → 0.00572
Counter-Strike 2 → Fortnite
Sens 2 → 0.0792 · yaw 0.022 → 0.5555
Counter-Strike 2 → Call of Duty: Warzone
Sens 2 → 6.6667 · yaw 0.022 → 0.0066
Counter-Strike 2 → Escape from Tarkov
Sens 2 → 2.0000 · yaw 0.022 → 0.022
Counter-Strike 2 → PUBG
Sens 2 → 2.0000 · yaw 0.022 → 0.022
Counter-Strike 2 → Battlefield 2042
Sens 2 → 20.0000 · yaw 0.022 → 0.0022
Counter-Strike 2 → Delta Force: Hawk Ops
Sens 2 → 2.0000 · yaw 0.022 → 0.022
Counter-Strike 2 Sensitivity Reference Table
| Sensitivity | eDPI (800 DPI) | cm/360° | Speed Grade |
|---|---|---|---|
| 0.5 | 400 | 103.9 cm | Low Sensitivity |
| 1 | 800 | 52 cm | Low Sensitivity |
| 1.5 | 1200 | 34.6 cm | Medium Sensitivity |
| 2 | 1600 | 26 cm | High Sensitivity |
| 2.5 | 2000 | 20.8 cm | High Sensitivity |
| 3 | 2400 | 17.3 cm | High Sensitivity |
| 3.5 | 2800 | 14.8 cm | High Sensitivity |
| 4 | 3200 | 13 cm | High Sensitivity |
* cm/360° calculated at 800 DPI. Low sensitivity (>50cm) suits tactical shooters, medium (30–50cm) for battle royale, high (<30cm) for fast-paced games.
Counter-Strike 2 Sensitivity FAQ
Q. What sensitivity should I use for Counter-Strike 2?
Counter-Strike 2 is a tactical shooter game. Pro players recommend cm/360° in the 40–60 cm range. At 800 DPI, sensitivity is typically set between 0.5–4. Use the PSA method to scientifically find your ideal value.
Q. What does Counter-Strike 2's yaw value mean?
Counter-Strike 2's yaw value is 0.022, meaning each unit of sensitivity corresponds to 0.022° of camera rotation per mouse count. The yaw value is the core parameter for sensitivity conversion. Source 2 engine sensitivity is based on yaw=0.022, meaning 1 sensitivity = 0.022° rotation per mouse count.
Q. How do I convert Counter-Strike 2 sensitivity to other games?
Use the formula: New Sens = Counter-Strike 2 Sens × (0.022 ÷ Target Yaw). Or use the converter tool above — select the target game and it calculates automatically. The conversion preserves cm/360° for consistent muscle memory.
Q. Should I enable Raw Input in Counter-Strike 2?
Strongly recommended. Raw Input lets Counter-Strike 2 read mouse data directly, bypassing Windows mouse processing (like acceleration). Also disable "Enhance pointer precision" in Windows settings — it's actually mouse acceleration that destroys sensitivity consistency.
Q. How do I calculate Counter-Strike 2 eDPI?
eDPI = Mouse DPI × Counter-Strike 2 In-game Sensitivity. For example, 800 DPI × Sensitivity 2 = eDPI 1600. eDPI is a unified standard for comparing sensitivity across different DPI settings.
Q. How do I adjust Counter-Strike 2 sensitivity after changing DPI?
Keep eDPI the same. If DPI doubles from 800 to 1600, halve the sensitivity. Formula: New Sens = Old Sens × (Old DPI ÷ New DPI). Example: 2 × (800 ÷ 1600) = 1.000.
Find Your Perfect Counter-Strike 2 Sensitivity
Use the PSA method for scientific testing — 7 rounds of iterative convergence