Sensitivity Converter

Sensitivity Converter

Source Game

Target Game

Enter sensitivity to see result

Engine Comparison

CS2

Counter-Strike 2

Source 2

0.022
VAL

Valorant

Unreal Engine 4

0.07
Conversion Ratio×0.3143

Conversion Formula

New Sens = Old Sens × (Old Yaw ÷ New Yaw)

cm/360 = 360 ÷ (DPI × Sens × Yaw) × 2.54

Free Online Mouse Sensitivity Converter Tool

Convert mouse sensitivity between 11 popular FPS games instantly — yaw-based conversion for consistent cm/360°.

Yaw Value Differences

Each engine has its own yaw value (rotation angle per sensitivity unit). Sensitivity 2.0 in CS2 and 2.0 in Valorant produce completely different actual rotation speeds.

Precise Ratio Conversion

Using the formula New Sens = Old Sens × (Old Yaw ÷ New Yaw), we ensure you get the exact same cm/360 physical rotation distance across games.

Consistent Muscle Memory

Keeping cm/360 consistent means your arm and wrist movements don't need to readjust. Switch games and immediately have precise, natural aim.

📖

Key Concepts

Q.What is a Yaw value?

The yaw value is an engine parameter defining how many degrees the camera rotates per mouse count at a given sensitivity. Different engines have different yaw values — this is the fundamental reason sensitivity numbers can't be directly compared across games.

Q.What is cm/360?

The physical distance (in centimeters) your mouse travels on the pad for your character to complete one 360° rotation. This is the universal standard for comparing sensitivity across games, independent of engine differences.

Q.What is eDPI?

Effective DPI = Mouse DPI × In-game Sensitivity. eDPI provides a single number for fair comparison of actual sensitivity speed across different DPI settings.

Q.Why convert sensitivity?

When switching between games, unconverted sensitivity means completely different aiming feel. Proper conversion preserves your muscle memory and aim consistency.

🎯

Sensitivity by Game Type

Different FPS genres have different sensitivity requirements. Choose a range that fits your playstyle.

Tactical Shooter

CS2ValorantR6

Recommended cm/360°: 40–60 cm

  • Low sensitivity improves headshot precision
  • Mouse pad at least 45×40cm
  • Arm aiming primary, wrist for fine adjustments
  • Recommended 400–800 DPI

Battle Royale

ApexPUBGFortnite

Recommended cm/360°: 30–45 cm

  • Medium sensitivity balances precision and turning
  • Set separate ADS sensitivity for different scopes
  • Consider higher FOV (100–110)
  • Recommended 800–1200 DPI

Fast-Paced Arena

OW2COD

Recommended cm/360°: 20–35 cm

  • Higher sensitivity for multi-directional threats
  • Different heroes/operators may need different sensitivity
  • Wrist primary, arm for large turns
  • Recommended 1000–1600 DPI

Sensitivity FAQ

Q.How do DPI and in-game sensitivity work together?

DPI × In-game Sensitivity = eDPI, which determines actual sensitivity. 400 DPI × Sens 2.5 and 800 DPI × Sens 1.25 produce the same result (1000 eDPI). Higher DPI with lower in-game sensitivity theoretically provides finer mouse tracking, but differences above 1600 DPI are negligible.

Q.Why do pros generally use low sensitivity?

At low sensitivity, small hand movements correspond to smaller view changes, improving headshot precision. Most CS2 and Valorant pros have cm/360° between 40–60cm. The trade-off is needing a larger mousepad and more arm movement, but the precision gain is worth it competitively.

Q.How does FOV affect sensitivity feel?

Higher FOV makes the same sensitivity feel slower because the screen displays a wider view. FOV 90 feels less sensitive than FOV 70, even though cm/360° is identical. Games like Apex and Overwatch have adjustable FOV that affects your sensitivity experience.

Q.Should mouse acceleration be on or off?

Strongly recommended to turn it off. Mouse acceleration changes pointer distance based on movement speed, destroying consistency and preventing muscle memory from forming. Windows 'Enhance pointer precision' is mouse acceleration — turn it off. Also enable Raw Input in games for the most accurate input.

Q.What should ADS sensitivity be set to?

Two common approaches: ① Set to 1.0 to maintain the same physical distance mapping as hip-fire; ② Set to 0.7–0.9 to keep target movement speed consistent across zoom levels. Most pros use 0.7–0.9 for high-zoom scopes, balancing precision and consistency.

Q.Why does it still feel different after converting?

Possible reasons: ① Different FOV causing visual perception differences; ② Different frame rates affecting mouse smoothness; ③ Mouse acceleration not disabled or Raw Input not enabled; ④ Adaptation period needed — stick with new settings for at least 2 weeks before evaluating.

Sensitivity Conversion Key Points

  • Yaw is key: Different engine yaw values mean sensitivity numbers have completely different meanings.
  • Keep cm/360 consistent: This is the only reliable standard for maintaining feel across games.
  • DPI doesn't affect conversion: Sensitivity conversion only involves yaw ratios, independent of mouse DPI.
  • Disable mouse acceleration: Ensure Raw Input is on and Windows mouse acceleration is off for accurate input.
  • Use with PSA: First find your ideal sensitivity in one game using PSA, then sync to all games with the converter.